Computational Fluid Dynamics

at Senate Hall

14-15 January  10 am to 1 pm

This is one of the important tool for solving the current industrial mechanical problems in machines and any dynamic objects that are in contact with the fluids (liquid or air). To make the sustainable design and efficient design we should test our model for the effect of fluids.
Aerodynamics is also one of the branch of fluid dynamics so for all the high speed moving objects we should know the effect of pressure, velocity and problems arising because of the force of the fluid.
In 2 days workshop students will learn the concept of Fluid dynamics and how to solve the fluid dynamics problems with the help of Ansys software with no of projects.

Course content:

Introduction to Fluid Dynamics
• Mathematical Relation of Pressure , Velocity and Area
• Analysis and Discussion on Different types of Fluid Dynamics Problems in Daily life Machines and Devices
• How to create and modify geometry in preparation for analysis
• How to navigate within the graphical user interface
• How to generate 2D sketches and convert them into 2D or 3D models
• How to modify 2D and 3D geometry
• How to import existing CAD geometry
• How to modify and clean up imported CAD
• How to model assemblies
• How to utilise parameters
• Work with ANSYS Meshing Platform, with full understanding of its GUI
• Understand the different meshing methods available for 2D and 3D geometries
• Create tetrahedral meshes
• Create hexahedral meshes
• Create inflation (boundary) layer meshes near to walls

Apply advanced controls so as to refine and coarsen the mesh in different regions of the domain
• Examine the quality of the mesh
• Define material properties
• Prescribe boundary and operating conditions
• Set solver controls
• Set up solution monitors
• Provide an initial solution
• Display and examine results

• Demo models for basic CFD
• Design and CFD of Aerofoil
• Cfd of water flowing through a pipe

Duration: 2 Days +

Internet of Things (IOT)

at Senate Hall

14 January  10 am to 1 pm

The Internet of things (stylised Internet of Things or IoT) is the internetworking of physical devices, vehicles (also referred to as "connected devices" and "smart devices"), buildings, and other items—embedded with electronics, software, sensors, actuators, and network connectivity that enable these objects to collect and exchange data. In 2013 the Global Standards Initiative on Internet of Things (IoT-GSI) defined the IoT as "the infrastructure of the information society." The IoT allows objects to be sensed and/or controlled remotely across existing network infrastructure, creating opportunities for more direct integration of the physical world into computer-based systems, and resulting in improved efficiency, accuracy and economic benefit.When IoT is augmented with sensors and actuators, the technology becomes an instance of the more general class of cyber-physical systems, which also encompasses technologies such as smart grids, smart homes, intelligent transportation and smart cities. Each thing is uniquely identifiable through its embedded computing system but is able to interoperate within the existing Internet infrastructure. Experts estimate that the IoT will consist of almost 50 billion objects by 2020. +

PLC Scada

at Senate Hall

14-15 January  10 am to 1 pm

Day 1(Session 1)
Presentation on Recent Trends in Industrial Automation & PLC-SCADA
•Introduction To Automation
•Why We Need Automation
•Evolution In Industrial Automation (A Brief History)
•Different Type Of Industrial Control Mechanisms)
•Introduction to PLCs
•PLC Advantages over Microcontrollers
•Area of Applications
•DATA Flow During Automation
•Motor Drives Introduction & Their Need
•Sensors Introduction & Their Need
•HMI Introduction & Its Need
•SCADA Introduction& Its

Day 1 (Session 2)
Detail study of PLC & SCADA
PLC I/Os Basics, Burning & Interfacing Concepts
•Allen Bradley & Rockwell Automation's Details
•Brief Description To Input/ Output Pins Of Micrologix-1000
•Ladder Diagram Basics
•Introduction To RSLogix
•Downloading a Ladder Program in PLC Using RSLinx.
•How To Take Input from Panel
•How To Give Output To Panel
•Running First PLC Application

Day 2 (Session 3)
Hands on PLC Training Kit & SCADA Software
•Participants will perform hands on PLC training Kit which contain Allen Bradley Micrologix 1000 PLC.
•Software Used: RsLogix, RsLinx & Wonderware InTouch(SCADA)

Day 2 (Session 4)
After the hand on theory and practical experience from the workshop, Competition will be conducted for the participants.
Certificate Distribution
On behalf of Bharat Auto Solution Certificate of Merit will be provided to all Winners and Certificate of Participation will be provided to all the Participants (Excluding Merit Participants). +

Game Development and Google summer of code

at Senate Hall

18 January  10 am to 1 pm

Game Development
Due to constant rise of the video game industry, the demand for game developers is increasing at a steadfast rate. The Game Development Workshop will impart participants with the knowledge of the tools and techniques needed for design and development of games. This intensive two-day workshop will explore the day-to-day craft of game design through hands-on activities, group discussion, analysis, and critique. The training focus is to enable participants to develop interactive games using JavaScript and C# with the help of live projects.

Google Summer of Code
The Google Summer of Code, often abbreviated to GSoC, is an international annual program, first held from May to August 2005, in which Google awards stipends (of US$5,500, as of 2016) to all students who successfully complete a requested free and open-source software coding project during the summer. The program is open to university students aged 18 or over.
The program invites students who meet their eligibility criteria to post at most 5 applications that detail the software-coding project they wish to work on. These applications are then evaluated by the corresponding mentoring organization. Every participating organization must provide mentors for each of the project ideas received, if the organization is of the opinion that the project would benefit from them. The mentors then rank the applications and decide among themselves which proposals to accept. Google then decides how many projects each organization gets taking into account the number of applications the organization has received, and asks the organizations to mark at most that many projects accordingly.
In the event of a single student being marked in more than one organization, Google mediates between all the involved organizations and decides who "gets" that student. The other mentoring organization then unmarks the student and marks a new proposal for acceptance, or gives their slot back to the pool, after which it is redistributed. +